Another okay choice for the. One of them carries the best standard-duty shield in SoA, the sentinel +4. Firetooth's damage, thac0 and # of attacks (warriors) are determined the same way as for Tansheron's and Gesen's. This is probably a bug, but it's been in there since the original BG2 and never corrected. ^- QFT. The only saddening point is that Archer gets something Kensai would love: Armor of Faith. And the magical ammos being a lot more common in BG2, which actually gives more versatility than melee weapon. Elf is great. An archer using firetooth, kuo-toan bolts, imp haste, critical strike, and gaunlets will be doing over 500 damage per round with the added bonus that you're incapable of getting a critical miss. You start hitting enemies much earlier than your meleers and get up to +8 damage and +8 thac0 double ensures that you never miss. The weapon has a speed factor of 1 and it fires one projectile per round. Specialist Mages are mages specialized in one of eight schools of magic. if for BG1 I found some very useful sometimes, it's not clear why bother with them in BG2 at least not anymore when. Best shortbow: Shortbow of Gesen (range 75) Deals 1D6+2+1D8 = 10 per round. Each hit reduces target's Magic Resistance by 15% for 4 rounds. The main slop to do this is that your kensai. While initially met as just a golden skull, he can be reconstructed in the Restore Kangaxx's body questline. The bow can be upgraded by Cespenar for some gold and it requires the Bowstring of Gond. Not to be confused with Firetooth (crossbow). I generally leave thieving for the NPC'c. Either to go two weapon fighting with long sword in the other hand or sword and shield style. +3 THACO, 1-2 fire damage, Returns to thrower. Since she can't wear a shield while wielding her bow, she will then be fighting either single-weapon style or two-handed style and it makes sense to train her in a two-handed weapon. The 6th Level Divine spell "Wondrous Recall" will allow you to recover two spells of 5th level or lower, it starts with the highest level spell that has been expended so it's easy to cast two CC, then WR, then another two CC and another WR. That 2d4 is the same you roll. It's amazing, and no bow will ever come close to how good that crossbow is. and. The Impaler has a palpable aura of magic that hints at the vicious nature of the weapon and why it has been a favorite of several powerful orc chieftains in the the past. Longbows require magic ammo, and you can't get the +3 ammo until late and there is no quiver of plenty > +2. It is a number that represents the chances that a physical attack hit its target. Any help appreciated. In BG2 the Undead Hunter is going to be extremely useful. Currently, importing from BGEE to BG2 keeps your weapon proficiencies, because the character files are fundamentally the same. Alternatively, you could go for halberds or spears (couple great choices for each), longswords or axes (wide variety of longs, some powerful options for axes. Adventurer's Mart sells Robe of Vecna. It's a shame they didn't add longbows similar to Gesen/Firetooth (the crossbow) to the game. Crossbows are limited to the Army Scythe for 2 APR and will be able to use bolts of lightning for great damage, you'll be able to use Firetooth in BG2. If you want to quickly test this, create a new level 1 character and put points into sword and shield style and single weapon style. Also, BG2 added not only the offhand weapon but weapons that give an extra attack to your main weapon. While BG2 isn't a DPR race, killing things faster will make for a faster and more enjoyable game, and will be especially useful to someone playing with stuff. Kuo-toan Bolt, also known as Kuo-toa Bolt, are Crossbow ammunition or Bolt used by the Kuo-toa to inflict 2d6 missile damage and to possibly Stun a target. The calculus is pretty simple: Mages are the most. Gesen and Firetooth are still OK. I'm new to this game and am looking for a decent and noob friendly archery build if one exists. Weapons of choice in BG2 for Paladins including blackguards are Flail of the Ages and Defender of Easthaven, which are both flails and Foebane, which is a bastard sword, though Foebane only really kicks in with the upgrade in ToB. I simply edited my proficiencies using EEKeeper. I then leave everything else to ToB, levels 2 onwards are where it starts getting tough and interesting. By specializing: they receive 1 additional spell slot in every spell level; a +2 bonus on saving throws against spells of their school (all spells, including priest spells cast on them); and give enemies a -2 to save against spells of their. Non-ammo launchers that are not using ammo from the quiver slots will apply the correct penalties. What works, what doesn't but. Going into BG2, my favorite combo is Pixie Prick & Stilletto of Demarchess, both of which you can get early on. Stoneskin only protects from the physical damage of an attack. Against the undead creatures, they have +3 damage and -3 THAC0 bonus. You will find Neeber lingering outside the Fentan home in Trademeet. Upgrade to Staff of the Ram. Players may choose the order of the Bhaalspawn elimination, either into Abazigal's Lair first, or proceed into this enclave which is broken up into smaller tunnels through where the party must pass through to reach Sendai. It replaces all dream abilities from Baldur’s. . -. Not to mention counter the very annoying level drain of vampires, they can tank ahead of the spell casters and squishier party members, keeping them safe from Undead. Hold D'Arnise. Firetooth crossbow is super-duper-duper cheesy if you exploit the Scorcher ammo from the Big Metal Unit. kuo tua bolts are fun so are dark elf crossbows. Use of these and similar exploits result in a gameplay experience that tends to be extremely silly and immersion breaking. If you are not playing BG2 and onwards (just BG1 and TotSC) then short bows are fine for the delicious Acid Arrows. Firetooth +5 is an enchanted light crossbow which does not require ammunition, but instead creates magical bolts of fire +5, which inflict 2 points of fire damage. The miniscule added damage (D6 vs D4) from a throwing axe vs the +1 APR from the dagger weighs heavily in favour of. In practice, gesen still tends to edge out tuigan. This page is for specialist mages, the mage class kits. If you want to stick with the longbow then dump a couple points in crossbow and just use Firetooth, as you can buy it at Watchers Keep. Feel free to browse our collection of released. I wouldn't say BG2 & ToB outright nerfs archers, their main purpose just changes drastically. Each hit reduces target's Magic Resistance by 15% for 4 rounds. For Clerics and Warrior/Clerics, the two best weapons would be the Flail of Ages with its massive elemental damage and slow opponent feature and the Crom Faehr with its strength set to 25, electricity damage, and golem-bashing feature. It's main advantage is the 2ft. @MalacPok: Firetooth is one of the best weapon in the game (because it bypasses both PfMW and stoneskin when equipped with standard bolts) and it is available as soon as chapter 2. It's main advantage is the 2ft. Slings - The Ultimate Missile Weapon? Starting in BG I, I have everyone take Sling as a proficiency and a specialization if allowed. This only cover BG2 (and no. Kangaxx is a powerful demilich entombed in the cellar of a house in the Docks District. missiles and damage reduction while not limiting his spellcasting, and the Flasher Bruiser Mates have a small AoE which makes them really good. If a wizard protected by Stoneskin is hit with a weapon that inflicts some sort of elemental or magical damage – like e. it has a really high thaco. The boring part is that you won't replace it for a looooong time (firetooth +3), though you can of course swap in axes in between etc. Thats why the sling/shortbow/crossbow that make ammo are necessary. Baldur's Gate and Infinity Engine games are no exception, having bugs and glitches even in their fully patched versions. Yet, I'm unable to equip two weapons. And you don't get Firetooth (dagger) until you've already had the opportunity to get a Gauntlet of ogre power (18/00), Mauler's Arm mace (18/00)), Hill giant str belt (19 str), Storm Giant belt (20 str), and Frost Giant str belt (21 str). . You can get the firetooth crossbow +4 super early in BG2 too, and use ammo in it for double dip magical bolt + actual bolt damage. 10. If nothing else, Gesen and Firetooth should be heavily considered for much, much more than a mere tool against +4s, and especially on a crossbowman I'd prefer Firetooth over LXOS any day. You can buy +4 or +3 weapons of whatever your proficiency is from either Joluv or one of the 2 weapon vendors at the Adventurer's Mart. In BG2 it isn't such a big deal, but in BG1 I will re-roll my fighter types till they get a good roll with at least 18/51 strength. Banshee Network. In particular, boomerang dagger +2 and firetooth +3 are both +1 apr weapons in melee on top of being a great ranged weapon. Actively equipping ammo removes the penalties. Kensai's Grandmastery also works for melee weapons. Seems like a big missed opportunity that nothing like that was implemented in the games. Firetooth +4: Bought from Garlena on top of the Watcher's Keep. +Baldur's Gate IIClassic & Enhanced This icon indicates content from all games of the 2nd Baldur's Gate. Quarterstaffs are a good choice for backstabbing through the whole series. As the result, his helper will teleport in Your team lonely. Firetooth +4 Damage: 7-14 (bolt +2: 3-10; crossbow: +4) Thaco: +6 (bolt +2: +2; crossbow: +4) Short Bow of Gesen Damage: 2-14 (arrow: 1-6; bow: +1-8) Thaco: +4 (bow: +4) Let's say I'm attacking a lich with Protection from Normal Weapons: will the Gesen Bow be able to hit him ? The Bowstring of Gond is an item found in Sendai's Enclave. Chapter 9: The Bhaalspawn Amkethran The Oasis When you arrive, an officious fool named Jamis Tombelthen will condemn you for unnamed crimes. dive_bomber. Later on you can wield the firetooth dagger the same way, an excellen +3 dagger with 2D4 base damage + firedamage. Proficiency: Crossbow. ”. The relative strength weakens as you progress to BG2, but you'll always have enough fuel to be worth your party slot. (namely Firetooth @ Crossbows) Well-built custom parties will be stronger than NPC-parties, but you. Just like when first playing BG2, you learn which battles are doable at the level you are at. With that said, it's not really the end of the world if you go Longbows. . Hand Minsc a composite with quiver of plenty, give someone else firetooth, pick up +3 shortbow in trademeet, and these will. I didn't test all the special arrows and bolts like arrows of dispelling etc, but it seems they are mostly less than +4. In BG, arrows applied their enchantment as both damage and thac0 bonuses (i. Garlena also planned with the other knights to not maintain the captivity of the Imprisoned One, but to also imprison another dangerous creature - Gorion's Ward. There's lots of interesting longbows in BG2, and they all suck due to the ammo issue. But this is not so much of a problem if you are playing ranged. Please follow one of the disambiguation links above or search to find the page. +4. blackblood/belm into spectral brand/belm. Again assuming 100% hit rate (with critical hits offsetting critical misses), that's 72 DPR with KTs (with a save-or-be-stunned effect), 79. and it certainly continues in a similar fashion for much of BG2 as well. The Gensen Bow and Firetooth on the other hand shoot +4 ammo naturally, and if you upgrade Firetooth, it can shoot +5 ammo. Many elemental arrows had their damage severely nerfed. When used. gesen/firetooth offer unlimited +4 ammo, and tuigan offers max apr really early. November 2013 edited November 2013. club of detonation is on the table as well but you might have to play around the fireball procs. Dual Wielding makes switching back and forth between ranged and melee weapons more of a pain, but as a dedicated archer you're not likely to want to. Level 12/15 for both builds I was thinking two pips in short sword. For the record the firetooth +4 available in Watcher's Keep is a crossbow (a cool, upgradable in ToB, kind of crossbow that now that I think of it would be really cool with an undead hunter character for some reason), while fire tooth +3 is the dagger (not upgradable, still cool). Tuigan 90% of time and gesen against enemeis that need +4 weapons Crossbows 5 pips; second choice; swapping for firetooth and GWW with bolts of lightning for max dps output (but mostly I use critical strikes and power attack/smite) Wild Mage. Firetooth (crossbow) Darkfire Bow. (Baldur's Gate) (Baldur's. When this spell is cast at a creature, it breaches and dispels all of the specific and combat protections on the target creature. - Ability to wear Ankheg plate armor in BG1 and SoD. January 2013. If you dont mind some borderline cheese Boomerang blade and Firetooth (dagger) both get an extra attack when in the main hand in both ranged and melee mode. This is why Firetooth is so good, it will fire +4 bolts if you don't use ammo. They will be taken away in the opening cutscene however, unless exploits are used. 5-12. [Firetooth] might be just as good without cluttering up the. For my own recommendations, I'd say she's the same as any other fighter/druid: top priority is scimitar 2 pips, then dual wielding 2. +Baldur's Gate IIClassic & Enhanced This icon indicates content from all games of the 2nd Baldur's Gate. The special ability is acquired in Chapter Four of the Shadows of Amn campaign and possessed by default when starting Throne of Bhaal. Cause the game only counts the enchamtment on the arrow (bolt/etc). . kuo tua bolts are fun so are dark elf crossbows. Thoughts on. Unfortunately, the usual BG2 +1 APR weapons for Mages (Firetooth +3 and the Boomerang Dagger +2) cannot be equipped in the offhand and neither can any other staff (but you can still keep them in weapon slots so you can use their abilities, like the Staff of Fire's free Fireshield: Red or the Staff of Air's excellent Sleep Cloud). They usually have green skin, large tusk-like teeth protruding from the lower jaw, large muscular builds and thick body hair. 9 comments Best Top New Controversial Q&A. Garlena sells the Firetooth +4, which grants a ridiculous +6 bonus to THAC0. Having played BG2 like a hundred times it's gotten to the point where I want hardly any spell. 5) +4 Throwing weapon & Shield of Reflection are actually all you need to beat Ravager: If you stay at range, he'll only attack you with some kind of throwing-dagger-thingie which gets bounced back by SoR. There's "The Army Scythe" sold by a blacksmith in 1 and "Firetooth" sold on top of Watcher's Keep in BG2. While Cavalier is more useful in BG1, the sheer number of level draining undead in BG2 makes Undead Hunter a must. As the result, his helper will teleport in Your team lonely. One of them carries the best standard-duty shield in SoA, the sentinel +4. Many of the magical daggers in the game causes effects like sleep, poison, invisible, etc. In BG2 I might take: Neera: free spirited and much better personality than Edwin Aerie: another free spirit Haer'Dalis: you must be seeing a theme by now Mazzy: archer/tank Wilson -> Mr ToB I also like the idea of Rasaad in BG2 (maybe instead of Mazzy) just to see his prowess bloom (eventually). In BG2, The Army Scythe is again available early, Firetooth is available early if you wander over to WK, Tuigan is available early, and Gesen not until Chapter 6. The tragedy of man is that he can conceive self perfection but. Archers in terms of Ranged bow/xbow damage start to really outshine fightersat at the start of BG2 Shadows of Amn, where 2-3 Damage, and hit chance (by that stage) starts to add up considering the bace damage for bows at that stage is 1-6, meaning an archer with grand mastery will do 8-13 or 9-14 damage per hit, which is a big upgrade to a. For what it's worth, out of boredom I once ranked all 17 NPCs in vanilla BG2 based on overall power, and Nalia came in second. My way to equip Jaheira depends on the particular battle: returning dagger + belm to get high apr, club + belm to hit targets that need crushing damage, apr weapon and shield if I want to maximize AC, staff if she hits. Item Codes Baldur's Gate 1. War axes are really powerful as well, but you've. Each hit reduces target's Armor Class by 2 for 4 rounds. One of them carries the best standard-duty shield in SoA, the sentinel +4. Max Dmg – Damage at level 31 with. There is no save as long as the victim is subjectable to poison. 30 in the evening. Tansheron = +3. You can get +2 boomerang dagger in SoA very early, and later +3 firetooth. The real reason to take flails is in preparation of BG2 (Flail of Ages and Defender of Easthaven). You can poison Mages immediately, (or double poison them with Bolts of. Archer is great late game - solo'd all the way through the game with pretty minimal reloading, just firing, running away and firing some more. The boring part is that you won't replace it for a looooong time (firetooth +3), though you can of course swap in axes in between etc. But if party members are. They also receive a -2 penalty to intelligence but their reputation as being mentally-deficient is generally exaggerated. Baldur's Gate II: Enhanced Edition. The power difference between BG and BG2 ranged efficacy is actually due to a number of other factors. This way you could have a multiclass Fighter/Assassin. IMHO it's the easiest and best throwing weapon for a ranged kensai in early BG2. Pixie Prick (Dagger): Find it in the Planar Prison. This item appears in Baldur's Gate II: Throne of Bhaal. Grinkles_the_Gnome. Going into TOB, there's Dagger of the Star, which is a routine endgame upgradeable weapon. Pure arcane caster. Unfortunately, you don't get Firetooth until late in BG2. Questions about throwing weapons. Yes, there's the Dagger of Venom, but, as @Edvin pointed out, what else is there to mention? Longtooth is basically a short sword +2 that uses the. This only really falls off late in BG2. gldnbear2008 Turnip-carrying member of the Jan Jansen Fan Club. The Composite Longbow +2 is marginally better. , automatically fires +2 Fire Arrows: Sold by Sister Garlena outside of Watcher's Keep: Firetooth +5: 6-13: 1: 5 +7 THACO, +2 fire. The dagger + 3 firetooth is just as good with its 2d4 + 3 +1d2 fire damage. 5 + 1 = 4. Shortbows have some amazing enchanted weapons, including if I recall two different shortbows that make their own ammo and one that adds an apr bonus to the. firetooth you can get straight from the beginning of the game, and you can couple it with the quiver of infinite bolts a few steps inside the Keep. If anything, its bows that are OP in BG1, but in BG2 they. #3 Firetooth +4 #4 Carsomyr +5 #5 Short Sword of the Mask +4 #6 Flail of Ages +3 This is my basic starter list all the strong weapons "besides Gesens" that can be obtained so soon as you break out of chateau Irenicus. Pixie Prick is one of those "save or die" weapons, meaning that if its effect goes off, the enemy is basically dead. Between. Plus, the convenience of not having to manage ammo or being shoehorned into using Geena or Firetooth gives the game much more dimension. Why is Undead Hunter overlooked? In a lot of BG guides to classes Undead Hunter is usually the lowest rated Paladin kit and I do not understand why. Primary weapons are going to be Dagger of Venom/Dagger +2 in BG1, Celestial Fury/Firetooth in BG2, and I guess Hindo's Doom, Dagger of the Stars, or Staff of the Ram in ToB. #9. 5 x 6 APR = 195 damage per round (207 with fire), or 227 with GoES (241 with fire) And Firetooth with any bolts 2d8+21 = 23 - 37 = 30 = 30 x 6 APR = 180 damage per round (192 with fire), or 210 with GoES (224 with fire) Interesting indeed. Crossbows (for the Army Scythe and Firetooth) would also be completely reasonable. At end game, you can get Axe of the Unyielding +6, a vorpal axe with crazy HP regen. Elves don't get a bonus to crossbows afaik but their 19 dex still works. Shortbows are better for BG1 due to arrows of detonation and arrows of dispelling, also have access to arrows of piercing and acid arrows for great damage. A group of Helmites known as the Knights of the Vigil were told by Helm to ensure that the "Imprisoned One", Demogorgon, must never escape the. With two pips in Two handed weapons, it gets beat by any +3 staff or better (1d6+5 minimum base, 8. Posts: 2,248. once you're actually hitting a mage, they're dead anyway. Both the Army Scythe in BG1 and Firetooth in BG2 can be bought early in the game. But throwing daggers and slings are absolute monsters in terms of damage output since you get STR bonuses. What proficiency to go for? My protagonist is a paladin with two handed proficiency so that role is not for Keldorn. Both sling and returning dagger use the str damage bonus, that increase the damage output as long as the user has enough str, and in bg2 there are plenty of items, potions and spells to rise str. Both sling and returning dagger use the str damage bonus, that increase the damage output as long as the user has enough str, and in bg2 there are plenty of items, potions and spells to rise str. BG2 Party Composition for a Good Playthrough. That being said, Paladins get to max out so many weapons that. The missiles receive +6 to hit, including the bonus listed below, and deal a total of 1d8+4 missile and 2 fire damage. Less damage than firetooth, but one extra attack per round. . At the xp cap for BG2, a Fighter Illusionist will be 14/14, and the Berserker/Mage will be 9/17. level 2. Your numbers for Firetooth are inaccurate. The magical bowstring of Gond makes even the Firetooth crossbow's. Category for all items that can be equipped as a character's melee or throwing weapon of the type and for the weapon proficiency dagger . Hand Minsc a composite with quiver of plenty, give someone else firetooth, pick up +3 shortbow in trademeet, and these will. archer bonuses really dig the extra apr. This merchant located in Ust Natha's bazaar has a variety of items available, focused on weapons and ammunition, some armor and scrolls. Given the variety of magical effects daggers have in BG2, they're kind of bland in BG/BGEE. Though there is also a crossbow of speed for. My current evil run has PC C/M, Kagain, Shar-Teel, Dorn, Viconia (C/T), and Eldoth. Heavy crossbow, bought from Ribald, and nowhere near the damage you get from Firetooth. There's also the staff of smiting. All of them are little more than a +5 ranged weapon, no exceptional attributes. Firetooth : 11 000 - 14 000 from the shop at watchers keep. The miniscule added damage (D6 vs D4) from a throwing axe vs the +1 APR from the dagger weighs heavily in favour of. 30 in the morning and 5. There's "The Army Scythe" sold by a blacksmith in 1 and "Firetooth" sold on top of Watcher's Keep in BG2. [ July 29, 2005, 21:36: Message edited by: Wirhe ] Wordplay, Jul 29, 2005. 30 in the morning and 5. If I made a Firetooth archer, I'd make it a Generic Archer anyway, I can't stand playing good aligned characters. But it comes at an awful price, and the party bankrupts itself to get this weapon. Kuo-toan Bolt, also known as Kuo-toa Bolt, are Crossbow ammunition or Bolt used by the Kuo-toa to inflict 2d6 missile damage and to possibly Stun a target. 9. You can get the firetooth crossbow +4 super early in BG2 too, and use ammo in it for double dip magical bolt + actual bolt damage. Firetooth may refer to: Firetooth (crossbow) Firetooth (dagger) This is a disambiguation page: a list of articles associated with the same title. BG1 was the first game of such kind, and the weakest one in terms of characters and mechanics depth. In BG2, The Army Scythe is again available early, Firetooth is available early if you wander over to WK, Tuigan is available early, and Gesen not until Chapter 6. +1 point/lvl. The infinite ammo bows would go to other party members, and Tuigan is a drop from almost immediately after you get out of Irenicus's dungeon. He is a similar character to that of Noober in Baldur's Gate and to that of Nüber in Siege of Dragonspear. I also mainline the robe of vecna and the belt of hill giant strength from the adventurer's mart once my reputation's high enough to give me a decent discount. Lupine sling does not seem to get the damage bonus from. Firetooth (Crossbow): Buy it from Sister Garlena atop Watcher's Keep. Firetoooth is just way better as a +3 dagger with range and it's fast too. For the sling has also to be told that both the sling and the bullet enchantment contribute to dmg. If you have guy A attacking for 10-20 damage twice per round, and guy B attacking for 10-15 damage three times per round, guy A may look like is stronger, but in reality guy B is doing more damage. For another, there's an amazing Crossbow you can buy early in BG2, and Greater Whirlwind attack is better using a Crossbow. xbow15 Firetooth +4 16 Firetooth +5 17 Heavy x-bow +3 18 Light x-bow +3 Appendix 1 : Cespenar's recipesYou've already got daggers which are also really good. Dart also loses to the darts I've mentioned, the +3 dart you get in BG2 returns to hand. It can be dispelled or you can wait it out (5 rounds = 30 seconds). Save or die weapons are very nice to have in BG2. 2 poison damage per second for 10 seconds. Using the ring of gaxx to get improved haste gives you 9 attacks per round. Light Crossbow of Speed- if you're going Crossbows, this is a nice initial weapon, due to the +1 APR. The Ascension Mod makes numerous changes to the creatures. It was easily my favorite RPG from my younger days, and to be honest not much has changed since. There's also the staff of smiting (good against golems), and the only opportunity to get the robe of the evil archmagi (not as good as Vecna, obviously, but if you have. This proficiency will remain useful into BG2 with powerful weapons like Firetooth. blackblood/belm into spectral brand/belm. Firetooth and the Army Scythe are both excellent options. In BG1, at least, there are plenty (in BG2 think simulacrum -> simmy uses dispel arrow): If your Reputation is lower than 3 you will be attacked by groups of three Flaming Fist Enforcers, a Flaming Fist Scout and a Flaming Fist Battle Wizard. I think the best weapons in BG2 are celestial fury (katana) flail of ages and crom faeyr(war hammer) so probably katana for the Fighter thief so you can also backstab. +7 THAC0 (assuming +3 arrows) Best crossbow: Firetooth (range 100) Deals 1D8+5+1D8 = 14 per round. So probably Haer'Dalis (tank and dispell). Arrow enchantments in BG1 are ridiculous and easily farm-able. 5 with BoL if the enemy misses every save. In range they get the str bonus. For Clerics and Warrior/Clerics, the two best weapons would be the Flail of Ages with its massive elemental damage and slow opponent feature and the Crom Faehr with its strength set to 25, electricity damage, and golem-bashing feature. Note: Manual addition of this category to any article is not recommended, as a properly filled infobox will automatically categorize it. Once you get defensive spin with stone skin and mirror image etc you are so hard to hit. Trademeet (which I return to later for skindancer end) Watcher's Keep level 1 including opening the portal. Requires: 8 Strength. 5-11. Decent choice for your sorcerer. Spears are a good RP choice methinks, if not the most powergamey. 0. MC, jaheira, korg, viccy, edwin and jan is very strong. Portraits from Portraits Portraits Everywhere With the Spell. Baldur's Gate 1 Specialist Mages. - Giant Hair Crossbow +3: 1 APR, attack +3, damage +5. Several unique items are offered to include Harbinger, Firetooth (dagger), Staff of Earth and the Spear of Withering. wubble Member Posts: 3,156. He was originally Bhaal's butler and for a certain price and components, he can improve or fuse items to make them stronger. There are PLENTY of great 2h swords to go around in BG2, feel free to double up. Hard to say which is 'better'. Parent category for all items that can be equipped as a character's ranged weapon for the weapon proficiency missile weapons; please use the subcategories. Light crossbows. March 2016 edited March 2016. In Shadows of Amn, it can be obtained by slaying the red dragon Firkraag in Firkraag's Hideout. Ust Natha is partially walled fortress city mostly built on a series of interconnected platforms above the natural bottom of its cavern, many supported on stalagmites, with most on the same elevation, but a few above the others. There's the Army Scythe (BG2 version, which is different from the BG version), that grants an extra APR, putting it on par with bows. Nalia's family castle is under attack by trolls with a higher intelligence. Proficiency: Crossbow. I send in some summons one at a time to lure out some of the nastier spells. In Neverwinter Nights, the follow on game to BG2 armor class was measured differently, but an armor class of 30, the equivalent of AC-20, was not uncommon. By doing this I get the infinite ammo items, the ammo belt, firetooth, and lots of XP. Cespenar is an imp who flies around the Pocket Plane in Throne of Bhaal. Throwing dagger (as melee) in off hand gives you another attacks, and you can hit faster than wielding longsword. Based on the item category or type Daggers (16) . they are tough. Prof/Lvl + Attacks - At a high level (+1 ranged attack) and with max proficiencies (either +1 or +. Baldur's Gate 3 Prep - The Story of BG1 & 2 (Narration w/ Visu…The Bowstring of Gond is an item found in Sendai's Enclave. 5 attacks without unnerfed grandmastery. As you can see, both Tuigan (which you get at the beginning of BG2) and Gesen are far, far. The Answerer +4. Your first pips should be two in your bow. Firetooth is the "best". In terms of damage output, nothing can come even remotely close to what a Two Weapon Fighting can dish out. I just got Firetooth, which seems like it would be relevant for quite a while, but I don’t think crossbows get any archer bonuses. Gnasher is also great for enemies that don't require +3 weapons. Note: For daggers that can be thrown, use the subcategory. Obliterates most enemy spellcasters. +2. Use Light crossbow of speed and Quarter staff +3 in BG1, Firetooth +4 and staff of rynn +4 until you get staff of the ram in BG2. There are too many enemies that requires +4 or more enhancements. Some of the most beloved weapons in BG2 are: Flail of Ages, Crom Faeyr (warhammer), Silver Sword, Daystar, Blackrazor, The Equalizer, Gesen Bow, Celestial Fury (katana), Belm (scimitar), The Wave (halberd), maybe Mace of Disruption, Defender of Easthaven, Staff of Magi, Firetooth, Scarlet Ninja-to, too many to list. 10. If BG2 didn't include extra attack weapons (note that every extra attack weapon is a thief weapon), they would be unplayable trash. The way I see it, barbarian will be pretty good. Heavy Crossbow of Accuracy. In BG2, I'd say the extra attack per round does beat the giants hair crossbow. And you strike 3 (base APR for firetooth) + 1 (grand mastery bonus) + . In BG2 there are a number of daggers with special effects on them. fire resist/immunity is pretty easy to come by so the fire club is definitely worth planning for. In melee they still get the extra attack, which is huge (and kind of cheesy, but this is Baldurs Gate). E. Best Companions Baldur's Gate 1. Of course, you should have Shortbow too, just switch as needed. +X or better: Sling > Dagger > Firetooth (pretty sure Scorcher Ammo has some dodgy enchantment level). I mostly play BG2 and Boomerang/Firetooth are really good weapons, both thrown and in melee. Longbows are problematic because the most heavily enchnanted longbows offer bonuses to Thac0, which isn't something longbow users tend to need. of course slings are the master race but that's a different story. Firetooth Dagger is a BG2 weapon in BioWare's cRPG of 2000, Baldur's Gate 2 . in BG2 you prob dont care about rings/amulets/belts and such for a good while anyways start off pretty nude gotta earn stuff make enough. Any attempt to equip a second weapon just replaces the first weapon with the "new" weapon. Based on the item category or type Daggers (16) . . Firetooth Dagger can be a useful ranged weapon for Kensai Thief, who can wield FtD at 5 ApR (10 under Improved Haste ). You might want to know now that archery suffers quite a nerf in Baldur's Gate II though Firetooth itself is a very powerful weapon so the sooner you get it the better. A roll of 20 is always a successful hit, a roll of 1 always a miss. I. Half-orcs are the result of orc and human coupling and typically bear many of the physical traits of their orc ancestors. Axes: Azuredge can. You don't have to buy it like. In BG2, shortbows are generally the best ranged weapons for archers,, because of their APR and the early availability of one that adds an extra APR and another later that adds a solid amount of damage. Rashad's Talon(s) and Shortbow +1/2 can take you through BG1, and the APR boost from Belm and the Tuigan Bow -- both of which you can get very early in BG2 -- will serve you through the rest of the game. the projectile speed and low damage per hit is not something i. For those that play archers, you know that short bows and Xbows are the way to go due to the gesen bow's +4 arrows, and the firetooth's awesome dps. Kill the monster that attack from the niches on the arena's sides. Almost true. Another interesting twist is that the kensai could be a dwarf instead, losing a point of strength but gaining the saving throws and also gaining the ability to use the dwarven thrower, a hammer that does 2d4 +3 = 8 damage (+ another 8 to ogres and, importantly, giants) — worse than firetooth (though available in Chapter 2, in theory) because it doesn't grant. 14. Give Firetooth +4, the Bowstring of Gond, and 5000 gold to Cespenar. My options are: Bastard sword or Mace. Every time a creature makes a physical attack, the game simulates an attack roll, which is the roll of a 20-sided die. The Staff Mace +2 is a Quarterstaff +2 which can transform into a mace, although when wielded it is a mace always, even for mages. In BG2 you use Firetooth and then that club that has acid damage with belm in offhand.